'Pillars of Eternity II' breaks crowdfunding goal in 24 hours 2017
The spin-off of Obsidian's widely praised isometric RPG Pillars of Eternity is formally a go. The studio reported Thursday that it's crusade to crowdfund improvement on Pillars of Eternity II: Deadfire achieved its $1.1 million objective in under a day.
Like its forerunner, Deadfire draws intensely on exemplary turn-based PC RPG resembles Baldur's Gate and Planescape: Torment. For the second trip, Obsidian plans to decipher the stacks of fan support into a "really living" diversion world with new components and more opportunity to investigate or characterize your character's part. The storyline will by and by convey players to the universe of Eora, as they chase down a divine being in the strange Deadfire Archipelago, however certain account components can respond not exclusively to the player's choices in the diversion, additionally to decisions they made back in the first Pillars of Eternity.
The amusement is slated for conveyance in Q1 2018 on Steam, GOG, Windows, Mac and Linux frameworks. Excited patrons who dropped upwards of $1,000 to wind up distinctly a NPC or have their representation incorporated into diversion ought to bring that gauge with a grain of salt, however - the first Pillars of Eternity was hit with improvement delays all through its cycle.
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